Over the past few months I have been monitoring from afar, the development of a Samurai offshoot of the Never Mind the Billhooks rules...
"Never Mind the Naginatas" has been in the playtest phase by Stephen Wood, and he has been building up some nice looking armies for the Sengoku period (late 16th Century).
Having played a few games with the NMTB Wars of the Roses version, it always struck me that they could be adapted for the Samurai period and would work rather well.
I decided I might have a dabble with the Fireforge plastic figures, but first wanted to have a little go at the rules. And so, as part of the recent Billhooks at Berkswell day reported on in the previous post, Stephen was kind enough to bring his two armies down and give me an insight by having a game.
Well, it turned out to be a real treat, I have to say.
Stephen was gracious enough to make sure I won... or rather his dice were gracious enough, starting with his artillery exploding on turn one. As he said, "Artillery works just the same as in Billhooks", then threw three 1s amongst the six dice. We've all been there, I'm sure.
It was a real hard-fought game, and quite a spectacle with the cherry blossom trees, the shrine, the small tea house, the Tori gateway, and the bamboo groves. The fortunes swung this way and that, and we managed about 7 turns in the 2 hour game. In the end, it came down to tokens gained... I needed to gain one more before I was surely to be chewed up in a melee. Thoughtfully, Stephen threw 'snake eyes' with a morale test which meant one of his already daunted units finally broke, and that was enough to give me the closest of victories.
The rules? Perfect... they have all the chaos of Billhooks, and some really neat nuances around the Leaders (each unit has a leader attached), and a very simple system for deciding personal combats too.
Hooked? See final pictures below...
But first, here are a few snaps of the game in progress. Stephen was Red army, I was white army (notionally, Takeda and Uesugi, respectively).
Below: my Centre-Right included another combined block (Naginata and Bow), plus a block of long spear/pikemen (Yari).
Above: I managed to get some Ninja into a great position in the woods where they could spring out and attack Stephen's developing attacks. In the rules, apparently Ninja can be really good, or very brittle. I was fortunate that I got them on a good day. They did manage some useful forays against the flanks of the enemy units, and even took a few pot shots at Stephen's mounted Samurai archers, to good effect.
I will be sticking with the NMT Naginatas version as I am familiar with the overall "Billhooks engine" and they do give the sort of game I like.