Monday, 3 July 2023

Holding Action


A couple of weekends ago, The Old Berks (myself, Steve G, Andy M, and John K) gathered here for a catch up, a bit of show n tell, and a game.

We shared latest projects, and chewed the wargaming fat for quite some time before settling at the table for a small game I had prepared. I wanted to trial my 18th Century rules using the 1704 Wars of the Vaubarian Succession (WVS) armies and decided to create a 2 player v 1 player game based on one of Charles S Grant's 'teaser-style' scenarios (Holding Action).

I called the battle Hugellucke as the Vaubarian force (under the command of Steve) were to defend a hill line and the pass against the two columns of Astrovians (John and Andy).

There was also a bit of random Hussar arrival, and a few other little surprises thrown in. The benefit of having an umpire allowed some of the defenders to be concealed behind the ridgeline and in woods too.

It was a good game, and the Vaubarians held out in the end, despite a spirited and intense attack. 

I won't give a blow-by-blow account, but will let the pictures tell a bit of a story....






















For those who like to know a bit more detail of the set up, the forces were as follows:

Vaubarians (commanded by Etienne Graf von gill)

  • 4 infantry battalions (Liebgarde, Dremel, Breitner, Ratzinga)
  • dismounted dragoons
  • Podolski Hussars (began the game off table... random arrival time and place determined by dice throw)
  • 2 field guns.

Astrovians

column 1 commanded by Herzog Johann von Kerplunk

  • 3 infantry battalions (Frankl, Schrodinger, Mahler Grenadiers)
  • 1 cavalry regt (Klammer Kuirassiers)
  • 1 Field Gun

column 2 commanded by Brigadier Andreas von Tielemans

  • 3 infantry battalions (Wittgenstein, Klimt, Schindler)
  • Karavani Croats
  • Czardas Hussars (began the game off table... random arrival time and place determined by dice throw)
  • 1 Field Gun

It was a most enjoyable and close encounter. The rules seemed to work well, and those unfamiliar with wargaming the period soon got into the swing of them which was very gratifying.

Meantime, there's all sorts of fresh things afoot here... more of which soon.


21 comments:

  1. Interesting game and it looked like it played really well, always a joy to see your miniatures on show, great tuff! A very intriguing last sentence as well, very interesting!

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    1. Thanks Donnie. It was a fun 'run out' for the figures, players, and rules. Lots of planning been happening, although not much painting of late. Best rgds. Phil

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  2. And great old TTS scenario and lovely photos. Any chance you’ll share your rules?

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    1. Thanks Peter. I am going to work the rules up to a publishable state and make them available at some point. Might be a little while. But it will happen! Cheers. Phil

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  3. Lovely stuff Phil, looked a cracking game

    Martin

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  4. A fantastic looking game, thanks for sharing your 18th century eye candy.

    Willz.

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    1. Thx Willz. Can't beat a good tricorne battle! Best rgds. Phil

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  5. Great looking game - thanks for sharing

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    1. Thx Tidders. Keeping the ImagiNations flag flying high. Best rgds. Phil

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  6. Great AAR. Lovely figures!

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    1. Thx John. It is always worth playing an interesting game with decent figures. good for morale! Best rgds. Phil

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  7. A splendid looking game Phil…

    All the best. Aly

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    1. Thx Aly. It was fun... and that's what counts! Best rgds. Phil

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  8. I always look forward to a new post and this one is full of drama. It will be interesting to see the rules. The pictures give three indicators about these. It looks like there's a good range for muskets to open up. It indicates march columns forming into line may be a thing. Finally at least one commander thought it worth while to throw light cavalry at the front of formed infantry. However I may have got all that wrong. As tidders said, "thanks for sharing". Always a pleasure doing business with you i.e. you supply eye candy for free! Affordable prices for an addiction!
    all the best,
    Stephen

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    1. Thx Stephen for your kind words. You've spotted some key elements there. Commanders found out that charging cavalry headlong into formed infantry wasn't always the best tactic! Musket range is up to 12". There are only 2 formations for infantry in this period. Either march columns or line. The Astrovians had to form from marching onto the table into line of battle. Not as easy as some might think! keep up the addiction. Best regards. Phil

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  10. Great day out Phil and a pleasure to see such magnificent armies. Also an introduction to the teaser, rules and period.
    Certainly a challenge for the Astrovians and tense game for the defender too as we kept up the pressure in the goalmouth (the gap as the objective).
    Look forward to the next one.

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    1. Thanks John. It was a great game. You made a valiant attack on a strong position. There will be other opportunities for Astrovian success in the future, no doubt! Best rgds. Phil

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  11. Thank you Phil for another lovely vicarious outing across your table. Super to see these 1704 Imagi-nation troops again and remembering Cotswold Wargaming Day a few years ago. I like your little red tubes as casualty markers, certainly beats the white "lifebelt" hoops beloved of "In The Grand Manner" players! cheers Chris G

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    1. Thx Chris. The casualty markers fit neatly over the musket barrels... they're not intrusive, but easy to spot. Best rgds. Phil

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