They've been doing it for 38 years now... and it just keeps getting better each time.
Laurence Baldwin and Richard "Tricks" Tyndall have excelled yet again in creating a phenomenal show, in terms of organisation, attention to every detail, and professionalism in all their dealings with gamers and traders. Big shout out to them.
It was a great weekend; exhausting, exhilarating, and thoroughly enjoyable.
My game was small, as mentioned in a previous post, being merely the first steppe (!!) in the Eastern Renaissance project.
Looking around the hall, I was in awe of the massively impressive tables being set out... the quality of scenery just beggars belief.
However, with this game I wanted to make the point that not all demo games have to be huge affairs. I am in awe of the work that goes into the mega games we see at shows, where an army of people seem to be able to put such massive battles onto the tabletop. But, for the 'average Mr Wargamer,' such games are beyond wildest dreams. However, something more modest can be equally attractive and enjoyable to create.
Throughout the day, I was of course tied to my own table so unable to take a wander round and look at the other games in detail, so I'm looking forward to seeing all the blog posts and videos that report on the show in the coming days.
Meantime, here are a few photos of my own efforts. I didn't get to play the game much, being engaged in conversations with old friends and interested visitors to the table all day. But that is what it is about for me, and it was great to make acquaintance with so many blog readers. So thank you for popping by for a chat.
Over to the pictures:
One thing that did seem to be of additional interest for visitors to the table was my Project Journal which I left open for people to browse through at leisure. It charts the development of the game, showing each unit as it was painted, and other scraps of ephemera.
Being surrounded by so many amazing tables, I didn't expect to win any prizes, and that has never been my reason for putting on games anyway, so I was shocked and delighted in equal measure when the judges, led by Henry Hyde, along with organiser Laurence Baldwin, came up to me around 3pm and presented the Best Demo Game award.