Sunday, 30 November 2025

Border Incursion - The Game

Thank you to all who commented on yesterday's post setting up the action at Bierwitz, 1704.

The game was played yesterday and what a great affair it was!

Whilst I did keep a record of every dice roll, I do not want to simply recount all that detail. However, here' is a report on the action...





The Battle

In many ways this scenario allows for the perfect solo game as the Pils Holstein defenders are largely static, allowing them to simply fire away merrily at the approaching attackers. The Cossack cavalry squadrons arrive at random times in random places, so again perfect for solo gaming.

The battle began with a general advance by the Vaubarians. The Cuirassiers on the right were ordered to ascend the hill to their front and station themselves atop the crest to allow for any action required against Cossacks arriving on that flank. The Muller dismounted dragoons were ordered to advance against the Cossack infantry at the farmstead, but to merely engage in a musketry duel. This would keep the Cossacks penned in and protect the left flank of the central infantry thrust against the town.

The assault on the town itself was led by Ratzinga, Grenadiers, and Dremel regiments, with the Leibgarde advancing in support.

On the Vaubarian left, the firefight between the Muller Dragoons and the Cossacks broke out quickly. Initially it went in favour of Muller, surprisingly as the defenders were in cover behind the enclosure walls). This changed over subsequent turns and it was only the morale of the trained regulars that kept them in the fight. They remained in action right till the end, even getting down to 50% casualties. the Cossacks suffered only 25% casualties, but the Vaubarian high command were happy with the state of play as this was a sideshow compared to where the battle would really be won.

In the centre, the Vaubarians advanced to within medium musket range and then the musketry began. The defending Pils Holstein infantry, regiments Wolfsheim and Braunschweig, would be hard pressed to keep the foe at bay, but they had managed to create hard cover barricades on the south-western edge of the town, keeping the Wolfsheim Regt in cover throughout. Whilst some barriers had been erected on the south-eastern edge by the Braunschweig regiment, they were not as substantial and would merely disrupt any chargers, but not confer any advantage in the musketry fight. And so, the Vaubarians struck lucky in this respect as the Grenadiers and Ratzinga regiments created a knuckle of fire against that part of the town. The Braunschweig regiment began to suffer, although concentrating their fire against the Vaubarian grenadiers they did cause many casualties. Ratzinga regiment, as a result, remained unscathed.




Meanwhile, Dremel regiment was starting to come off slightly worse against the Wolfsheim regiment with the latter having the advantage of hard cover. Would the Dremel regiment manage to hold long enough for the other two regiments to break the Braunschweig regiment? Time would tell…

Dicing for arrivals of the various light cavalry squadrons was always going to prove interesting. I deemed that the possibility of arrival should be from turn 3 onwards, with an increasing chance of units arriving each turn. So on turn three a 6 was required for each unit to arrive, then on turn four, a 5 required, and so on. As it turned out, on turn three, the Vaubarian Podolski Hussars arrived, on the Vaubarian left flank on the western edge of the table (again diced for randomly). And lo and behold, one of the Cossack squadrons (the Red Cossacks, so called because of their flag) also arrived on the Pils Holstein right flank, at the north-western table edge.

The inevitable would therefore happen and as the two adversaries spied each other over the open ground to the west of the farmstead, they advanced. Eventually they got to within charge distance and declared their intention!

Podolski first squadron charged, passing their charge test. The second squadron would follow up at a distance to support (after all, it wasn’t yet clear where any other Cossack horse might appear).

The Red Cossacks rolled for their charge test… and failed! They were caught at the halt by the first Podolski squadron who charged home waving their sabres. Of particular disadvantage to the Cossacks was that they would be unable to claim their lance bonus in the first charge round as they were caught stationary.


So it was that Podolski won that first round of melee by taking out two-thirds of the Cossacks for the loss of only one Hussar. However, such is the wonder of light cavalry, despite their irregular (but trained) status, the Cossacks held in an astonishing morale test! Perhaps they were buoyed by the realization that by this time, the second Cossack squadron (the Blue Cossacks) had arrived on table nearby and were ready to come to their aid. With the second Podolski squadron also pouring into the swirling melee anything could happen…

The second round proved disastrous for the Vaubarian Hussars. Was it complacency at thinking they had the fierce duel won? Who knows. But their sabres seemed to slash at thin air this time round. The first squadron was soon forced to retire, while the second squadron held their ground, just. So it was that the Cossacks gradually gained the upper hand in this sector. The melee turned into a bizarre point-to-point pony race as it ebbed and flowed. When the Cossacks thought they had it finally won, with both squadrons of Vaubarian Hussars in flight, all was about to change. But we’ll come to that…

Meanwhile, in the centre, the firefight was starting to turn into a battle of pure attrition. Both sides’ morale held, being trained regulars (and in the case of the Vaubarian Grenadiers, an elite unit). The Vaubarian brigade commander, Schweinsteiger, considered his options. Should the Grenadiers launch a bayonet charge against the severely weakened Braunschweig regiment? As the claret clad Grenadiers fixed bayonets, the Pils Holsteiners decided enough was enough. They had lost over 75% of their number, and a final crashing volley from Ratzinga and the Grenadiers was the last straw… the remains of proud regiment Braunschweig turned about and retired through the town and away over the bridge to the safety of their homeland. They had done their duty, but that was really enough for one day.


With that, Brigadier von Grok, the Pils Holstein commander deemed the battle lost. The Wolfsheim regiment, now standing alone in the town, were depleted and facing 4 enemy battalions, with the Vaubarian Leibgarde arriving fresh. It is rumoured that von Grok himself, decided to leave the final surrender missive to be delivered by an orderly and made his way back across the bridge over the Kleine-Laber to Pils Holstein (in other words sneaked off!) disguised as a merchant.

The town was retaken by a jubilant Vaubarian force.

But how to deal with those pesky Cossack cavalry on the western side of the table?
The Vaubarian Voigts Cuirassier regiment had stood proudly atop the hill at the eastern side of the table for a number of turns, lest there be an unexpected arrival of Cossacks over on that flank. The Vaubarian commander, The Markgraf Karl von Orff, kept them on station just long enough. As things in the centre were just tipping in his favour, he had ordered the Cuirassiers to descend the hill and make their way steadily across the battlefield to the western flank lest the Cossacks make a breakthrough. 

And so, just at the moment where the Cossack cavalry thought they could make such a breakthrough, they saw the Cuirassiers coming across and decided to live to fight another day. They didn’t even hang hung around long enough to provide a screen for their infantry brethren at the farmstead to make their way off table, leaving them to their fate… Those rogues are probably now adorning a Vaubarian prison cell.

And so ended the battle. A hard-fought victory for Vaubarian forces.

The Markgraff was pleased with the alacrity with which the mission was accomplished. It has been suggested that Colonel Podolski might sharpen his sword for the next outing, although he was seen that very evening sampling the delights of Bierwitz, recounting tales of heroism with considerable hyperbole!

Casualty records

Pils Holstein forces:

Commander: Brigadier von Grok

Infantry regiment Wolfsheim -4 casualties

Infantry regiment Braunschweig -17 casualties! In retreat.

Cossack infantry regiment – 3 casualties

Cossack Cavalry squadron (red) – 5 casualties (just one rider remaining!)

Cossack Cavalry squadron (blue) -2 casualties

Vaubarian forces:

Commander: The Markgraf Karl von Orff

Infantry regiment: Leibgarde – untouched.

Infantry regiment: Dremel – 10 casualties

Electoral Grenadier regiment von Rumenigge – 7 casualties

Infantry regiment: Ratzinga – untouched.

Dismounted Dragoon regiment Muller – 8 casualties

Cuirassier regiment: Vogts cuirassiers - untouched

Podolski Hussars sqdn 1 – 4 casualties

Podolski Hussars sqdn 2 – 4 casualties

 

Notes 

Town Buildings: made by Brian Rigelsford, painted by me.

Farmstead: made and painted by Jon Boadle

All terrain by me.

Figures all painted by me, with the exception of the Cossack cavalry which were painted by Dave Woodward.

Flags and basing on all troops by me.The table was 6’x4’ in size.
The rules in use are my own, homegrown set , working title -“Lines of Battle.”

Figures in use: 28mm Front Rank, with the Cossacks being from Wargames Foundry.


For those who have stuck with it, I hope you enjoyed this little action as much as I did. 


Saturday, 29 November 2025

Border Incursion

The past couple of years have been a load of Billhooks, in terms of gaming, with medieval action being at the forefront.

Today was originally identified in the calendar as an Old Berks game day, which would have meant more Billhookery. However, over time, it hasn't been possible for others to attend, and so my mind turns to a little Horse and Musket gaming treat - solo. As she headed away for a weekend with her grandchildren, Lisa described me as "Philly no mates", but undeterred, I set up the table...


The game is designed around one of the new teaser scenarios, "Border Incursion", in Charles S Grant's recent publication. I have kept the original concept, but added my own narrative, backstory and map.

The affair at Bierwitz

Background

It’s 1704.
In the disputed border lands between the north-eastern tip of Vaubaria and the south-western tip of Pils Holstein, there’s a small town, Bierwitz. 

It sits on the southern side of the River Kleine-Laber which the Vaubarians claim is the border (and that hence Bierwitz is in Vaubaria). Pils-Holstein claim the border runs along a range of low hills to the south and that therefore Bierwitz is in their territory.


In the past, there’s been an almost mutually tacit agreement to leave the area well alone, lest hostilities be ignited.

Above: an outline sketch map.
Below: the town of Bierwitz. Buildings by Brian Rigelsford, painted by myself.


Recently, a group of rogue Cossacks (some say in the pay of Pils Holstein) moved into the area and have now taken up position in a small farmstead near Bierwitz.

The Cossacks have taken up 'residence' around this wonderful building made by John Boadle.


Pils Holstein saw this as an opportunity to grab land and have now crossed the Kleine-Laber at Bierwitz and garrisoned the town with 2 battalions of infantry.


The Vaubarian response is to send The Markgraf Karl von Orff northwards to regain the town and environs.

Pils Holstein forces:

Commander: Brigadier von Grok

Infantry regiment Wolfsheim
Infantry regiment Braunschweig

Cossack infantry regiment

Bands of Cossack cavalry (Irregular lancers) roaming around the vicinity (may appear on table at random times and in random places!)

 

Vaubarian forces:

Commander: The Markgraf Karl von Orff

Infantry regiment: Leibgarde
Infantry regiment: Dremel
Electoral Grenadier regiment von Rumenigge
Infantry regiment: Ratzinga

Dismounted Dragoon regiment Muller

Cuirassier regiment: Vogts cuirassiers

Podolski Hussars (will appear on table at random time and place later in the action).

The Markgraf Karl von Orff has taken a calculated gamble by speed marching, leaving his artillery behind in order to strike early and catch the enemy unprepared. He fears that any successful attempt by the Pils Holsteiners to fortify the town and bring in fresh reinforcements will give them a powerful launchpad for a spring offensive in the new year so he is determined to end the affair as swiftly as possible.

The Vaubarian force arrives therefore, with no artillery, and with its Hussar regiment patrolling at distance to prevent any attacks on the advancing column.

And so the scene is set.

Let battle be joined...


Thursday, 30 October 2025

Swiss

Following on from my previous post, I thought I would just share some close up images of the first Swiss pike block in the army of Capriccio.

But, just before that... the answer to the question posed last time about where the name "Capriccio" comes from (and thanks to those who commented and guessed... and no, it's nothing to do with me ever owning a Ford Capri!)

When I was starting to plan this army, I happened to be listening to some music, and there it was; Tchaikovsky's Capriccio Italien. A lively and evocative piece of music which I first discovered when it was one of the extra tracks on a CD of the 1812 Overture that I frequently listened to whilst painting (it's a wonder I didn't get into Napoleonics!).

Anyway, that's the source of the Grand Duchy of Capriccio. The name somehow seemed to fit with a renaissance Italian state.

Now on to the Swiss.

For these I used the plastic Landsknechts from Warlord Games. Whilst their accuracy can be questioned by those more knowledgeable than I on the subject, I think they fit the bill for our NMTB armies. I simply decided to paint them as Swiss as I believe that by the early 16th century there was very little to choose between Swiss and Landsknechts in terms of clothing styles.

Talking of clothing, I have dispensed with the cantonal livery associated with the earlier Burgundian Wars Swiss armies, with which many readers may be familiar. Depicting a later style, I decided to go with a Swiss red theme, with just a hint of the cantonal colours of Berne for this unit.

On another matter, entirely. I know there are those who like to do large pike blocks containing many dozens of figures. And that's great. I myself have done so in the past with 54-figure pike blocks back in 2003-2005 when I previously did an Italian Wars project. However, before writing off or dismissing the 2-company (24-figure) pike blocks represented here, it's important to remember the NMTB armies are merely representative, and the system gives a great game, so we're going with it!

Right, here's those pictures:

The full unit:



The fourth rank:




The third rank:




The second rank:




The front rank:




Skirmishers:




That's all for now folks...


Friday, 24 October 2025

Gendarmes

The Grand Duchy of Capriccio is a fictional Italian City state, typical of those found in Renaissance Italy. Its alliances shifted throughout the period, often with Swiss mercenaries, sometimes with Landsknechts from The Empire, and always balancing secular political power with its allegiance to The Papal directive and the influence of the machinations of powerful families and the old Condottiere.


This is the "Never Mind The Billhooks" army I showed a couple of posts ago.

Commander in Chief: Lorenzo di Sangiovese, Granduco di Capriccio.

Commander of Gendarmes: Conte di Montepulciano

Commander of Light Horse: Paulo di Chianti (grandson of one of the original Condottiere).

8 Gendarmes

8 Capriccio Light lancers

6 mounted crossbowmen

Swiss veteran pike block 1 (Berne and Fribourg) + skirmishers

Swiss veteran pike block 2 (Uri and Solothurn) + skirmishers

Total 117 points (+ commanders)

The second Swiss pike block is still "in progress" and there are some further vignettes I will add, plus some options for future expansion.

However, I thought I would just show some more detailed photos of the units completed so far, starting with the Gendarmes:








Those who are familiar with the various figure ranges will notice I have mixed Perry plastic horses with Foundry riders in some cases.

Below is the unit in full, with commander: Conte di Montepulciano.


The flags were printed from some posted on a Facebook group (might have been Wargaming at the Outpost group), over which I have painted the main field colours (and changed some of the colours in a few cases) and touched up the details to prevent colours fading over time.
Most of the other "heraldry" is fairly plain stripes, with the odd fleur de lys (I chose the white fleur on red background as the symbol of Capriccio) all of which were hand painted.

Before I forget, I wonder if anyone can guess the inspiration for the name "Capriccio"...




Sunday, 19 October 2025

Sources of Inspiration

Last weekend I attended Partizan, a show full of inspiration.

Other blogs and Facebook channels have already done plenty of photo reports, all worthy of a few minutes spent browsing, even if you did go the show! I often get back from a show and it's only in the photo report of another blog or video that I realise how many games I missed, or the details that escaped my attention.

There were plenty of tables in my natural field of interest on show, and I very much enjoyed chatting to those putting on these games.

In particular, I had been looking forward to seeing the North Star 1672 game as some figures I had painted in around 2013 and which had subsequently been sold to Nick were to appear on the table. It was nice to see them in action.

Ironically, just the week before, I had been pottering around painting another regiment in that collection as part of my "not sure where this is going, but I like the figures and want to occasionally paint a unit here or there" project.

Seeing Nick's game at the show inspired me to finish that latest unit: the French regiment Champagne. 


As you can see, I've done them in an approximation of 3 ranks.

Of late, I have been giving myself a sort of "paint on a whim" remit which has allowed me to wander a little. I will return to the Capriccio army (see previous post) at some time soon.
Meantime, I'm just enjoying pottering around, and also engaging with various sources of inspiration.
It's nice to have John Ray's AMG forum back. I have also discovered some Youtube channels that I enjoy... I'm a bit late to the party on these, but Big Lee's Miniature Adventure has some good stuff on it, and his delivery style is very good too. I have also revisited Henry Hyde's channel and enjoyed immensely one of his recent 18th century Imaginations battle reports.

It has been many years since I subscribed to a hobby magazine, preferring to pick them up as I go each month, or not if the content doesn't grab me. But I recently went all in on Wargame Illustrated Prime, and am enjoying flicking through the many back issues online. I also notice that in his latest post about Partizan, editor Dan has made some interesting points about a third category of game, alongside Participation games and Demonstration games, namely for those tables where no actual game takes place but which focuses on the pure aesthetics of the modelling, terrain, and figure painting. This is something I have long advocated. It's what Partizan was, in fact, built on. OK, the "games" may not get played (and there are many reasons for this, as anyone who has manned a table and been too busy in conversation all day to actually play a game will testify). It's a point worth considering. I also enjoyed David Bickley's (GHQ blog) discussion on the show which also makes some good points. All food for thought.

It should be said that, whatever the secret, Tricks and Lawrence have created a hugely successful show over the past nearly 40 years. And I know, because of the sort of chaps they are, they are always looking to improve, adapt, and adopt new ideas.

Right, back to the paint desk. I wonder what I will paint next...



Sunday, 5 October 2025

Still Here... Still Game!

"Isn't it about time you updated the blog, Phil?!"
OK, OK...

My summer painting project has been very enjoyable... a foray into Billhooks Italia.
I've been developing a sort of fictional pairing starting with the Grand Duchy of Capriccio...

As you can see, they have a sort of Florentine flavour.

Above and Below: Lorenzo di Sangiovese, Granduco di Capriccio



Above: Conte di Montepulciano
... and Below: Leading his Gendarmes.


Above: The Capriccio light cavalry... A band of Crossbows, supported by a unit of Caspriccio light lancers.
Below: commander of light horse, Paulo di Chianti.


Above and Below: Swiss from Berne and Fribourg

These Swiss figures are from Warlord Games; plastic landsknechts, painted to look a bit Swiss-ish. I figured that Swiss circa 1515 looked very similar to landsknechts (and certainly very different to the oft seen Swiss figures from the Burgundian Wars). Having painted these, then Warlord brought out some Swiss... but I still prefer these.

Above: May years ago (c 2003-05) I previously "did" the Italian Wars, and had a couple of figures left over. This is a Foundry character figure... a dwarf in Renaissance clothing. I have named him The Gnome of Zurich (I thank you), and he acts as the Swiss quartermaster!

Below, another vignette from my previous Italian wars collection.

Below: skirmishers for the next Swiss unit. Pikemen still to be done.

Below: some atmospheric shots...



Over the summer there have been a few games of Billhooks with the old Berks (Andy, John, and Steve), using our WOTR armies. The rules system always throws up a good game with plenty of luck and surprises!
Sadly, I didn't attend the Derby "Bash", but I gather it was rather good... maybe next year.

Meanwhile, I have an Autumn/Winter hit list that I am working through with lots of bits to do for a number of my projects - some units to paint (including a second unit of Swiss pikes for the Capriccio army), and some scratch-building, terrain bits, and vignettes. I'm working through it all on an "as the fancy takes me" basis, hopping between the many armies I have that need some attention.

Next weekend I plan to attend Partizan, so hope to see many readers there. I have a shopping list...

'Ciao for now,' as they say in Capriccio!